![]() Even if you remain steadfast and refuse to do depraved, pragmatic things like firing heroes with high stress levels or straight up using them as cannon fodder, the temptation to do so WILL come up as they become more and more aggravating to work with. It's chilling if your the kind that really gets invested in stories and characters. yeah, this game does everything in it's power to tempt you into throwing away your humanity. Cove and Welds I find are more 50/50, so it kind of depends. Ruins has a lot more undead than average, so Bleeders aren’t too effective. I mean, it's not like recruiting heroes to replace the dead or the ones you fired costs a dime. You can get away with almost anything as long as the skills and Quirks line up, but there’s definitely better synergy with some locations. ![]() It stresses you out, and it makes it more tempting to stop caring about your characters and people, and it might tempt you to view them as expandable. ![]() It's aggravating, and it makes you get annoyed at your employees. This can force you to place your hero in facility you haven't upgraded that much compared to others, meaning they are more expensive and less effective, meaning you have to either upgrade those spots or waste money and time you otherwise wouldn't have if not for that quirk. ![]()
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